To date, these agreements have been decided almost entirely by teams themselves, though some leagues have their own standards to which teams must adhere to to compete in major tournaments. But Wesa's founders want to see a more professional, standardized approach. The association tapped eight of the top teams that play "Counter-Strike: Global Offense" as its first members. All these teams participate in the same gaming league, the ESL Pro League for Counter-Strike, which played a major part in Wesa's foundation.
Eventually, the association plans to include other teams and gain the participation of other leagues. It is in active conversations to add more players to its ranks, Wesa said in its first-ever press release.
As an industry, e-sports is growing quickly. A recent analysis by the firm Newzoo indicates that global revenue for e-sports has reached already $463 million (roughly Rs. 3,101 crores) for 2016 - representing 42 percent growth over 2015. By 2019, the analysis firm said, it will be a $1.07 billion (roughly Rs. 7,167 crores) industry.
It's also an international industry, which can present unique challenges to teams of young players who may find themselves suddenly dealing with laws from multiple countries.
"You could have a team with players in Brazil and a team owner in New York, perhaps in conflict with another co-owner in France over a tournament taking place in Manila," said interim Wesa commissioner Pietro Fringuelli. "Currently the market is overwhelming -- this whole industry is not regulated at all. You have players in the market with no agreements, no regulations for anything."
Wesa is designed to be an organization for players similar to FIFA, Fringuelli said. The group will have a players' council with player-elected representatives, as well as an arbitration court through which players can resolve any conflicts they may have with their team management.
There have already been problems with player welfare in e-sports. Earlier this week, for example, a North American team called Team Impulse was fined $20,000 by Riot Games - maker of the popular e-sport game League of Legends - and told to sell their seat in the League of Legends Championship Series for not signing contracts with their players and not paying them. Two other teams, Renegades and Team Dragon Knights were also permanently banned for a number of offenses, including threats to player mishandling and welfare.

0 comments:
Post a Comment